------------------ ptsxpy built for Python 3 tSver=750.1 Initializing Python. 3.7.0 (v3.7.0:1bf9cc5093, Jun 27 2018, 04:06:47) [MSC v.1914 32 bit (Intel)] doing [from ptsxpydef1 import *] tscode= 66 , Major= 750 , Minor= 1 Initialization of Python ended. ------------------ Executing [ ... \material1_1a.py] i= 0 plain i= 1 caligari texture i= 2 chrome i= 3 cubes i= 4 solid clouds i= 5 solid polka i= 6 wrapped brick i= 7 marble i= 8 blue marble i= 9 simple wood i= 10 wrapped checker i= 11 wrapped diagonal i= 12 wrapped grid i= 13 wrapped polka i= 14 wrapped s stripe i= 15 wrapped textured brick i= 16 wrapped t stripe i= 17 c_layers i= 18 c_overlay i= 19 absolute curvature i= 20 gaussian curvature i= 21 mean curvature i= 22 surface evaluation i= 23 draft angle evaluation i= 24 turbulent i= 25 wood i= 26 wrapped wood floor i= 27 wrapped brick bonds i= 28 granite i= 29 wrapped roof tiles i= 30 plain i= 31 eroded i= 32 wrapped grid i= 33 none i= 34 wrapped image i= 35 c_alpha i= 36 c_wrapped_mask i= 37 wrapped checker i= 38 wrapped square i= 39 glow i= 40 phong i= 41 conductor i= 42 constant i= 43 dielectric i= 44 glass i= 45 matte i= 46 metal i= 47 mirror i= 48 chrome 2D i= 49 plastic i= 50 caligari metal i= 51 caligari phong i= 52 c metal enhanced i= 53 c phong enhanced i= 54 c_reflect metal i= 55 c_reflect phong i= 56 c mapped phong i= 57 c mapped metal i= 58 wrapped anisotropic i= 59 wrapped circular anisotropic i= 60 translucency i= 61 translucent plastic i= 62 c_envr_map i= 63 multi_environment i= 64 r_layers i= 65 wrapped woven anisotropic i= 66 shadow catcher i= 67 wrapped mirror map i= 68 multilayer paint i= 69 subsurface scatter i= 70 glossy i= 71 fresnel i= 72 none i= 73 caligari bump i= 74 caligari normal map i= 75 casting i= 76 rough i= 77 wrapped knurl i= 78 wrapped dimple i= 79 wrapped rough i= 80 wrapped tread plate i= 81 leather i= 82 wrapped leather i= 83 hair fur i= 84 d_layers i= 85 c3Dpaint i= 86 t3Dpaint i= 87 r3Dpaint i= 88 d3Dpaint i= 89 none i= 90 scattering medium i= 91 snow i= 92 depth cue i= 93 fog i= 94 ground fog i= 95 fog light i= 96 light scattering i= 97 blue marble i= 98 turbulent i= 99 solid polka i=100 solid clouds i=101 none i=102 plain i=103 graduated i=104 clouds i=105 c scaled image i=106 Spots i=107 vomatshader ret= 0 --------------- mat_sv mat=0x084d0d44 tex type= 0 s1.p=0x084d1090 00 00 00 00 ... s1= 0x084d1090 shtype1= 2 ( tsxSHADER_PHONG ) ---- shader class 0 (tsxSHCLASS_UNDEFINED) sh1=0 si1=0x00000000 ---- shader class 1 (tsxSHCLASS_COLOR) sh1=0x047fa780, [plain] sid= 1 scl1= 1 si1=0x084d0ecc num of param= 1 0 0x084d0fc0 12=tsxSHPARAM_COLOR colour (0.7372549176216125, 0.737 2549176216125, 0.7372549176216125) (188,188,188) ---- shader class 2 (tsxSHCLASS_TRANSPARENCY) sh1=0x0482bb48, [none] sid= 32 scl1= 2 si1=0x084d0f04 num of param= 0 ---- shader class 3 (tsxSHCLASS_REFLECTANCE) sh1=0x04842c08, [phong] sid= 38 scl1= 3 si1=0x084d0f3c num of param= 5 0 0x084d0fe8 7=tsxSHPARAM_FLOAT ambient factor 0.0 1 0x084d1008 7=tsxSHPARAM_FLOAT diffuse factor 0.8999999761581421 2 0x084d1028 7=tsxSHPARAM_FLOAT specular factor 0.09999999403953552 3 0x084d1048 7=tsxSHPARAM_FLOAT exponent 3.0 4 0x084d1068 12=tsxSHPARAM_COLOR specular colour (1.0, 1.0, 1.0) (255,255,2 55) ---- shader class 4 (tsxSHCLASS_DISPLACEMENT) sh1=0x0484f5a8, [none] sid= 60 scl1= 4 si1=0x084d0f74 num of param= 0 ---- shader class 5 (tsxSHCLASS_FOREGROUND) sh1=0x047fa780, [plain] sid= 1 scl1= 1 si1=0x00000000 ---- shader class 6 (tsxSHCLASS_BACKGROUND) sh1=0x047fa780, [plain] sid= 1 scl1= 1 si1=0x00000000 ---- shader class 7 (tsxSHCLASS_POSTPROCESS) sh1=0 si1=0x00000000 ---- shader class 8 (tsxSHCLASS_TONEMAPPING) sh1=0 si1=0x00000000 --------------- s1= C:\TRUESPACE761\TS\TSX\PTSX3PY setting texture file, C:\TRUESPACE761\TS\TEXTURES\CALIGARI.JPG tp1= 0x084d14e0 (0.0, 0.0, 8.0, 8.0, 2) dflttex1= C:\TRUESPACE761\TS\TEXTURES\CALIGARI.JPG --------------- mat1 mat=0x084d10ac tex type= 4 s1.p=0x084d3600 43 3a 5c 54 ... s1= 0x084d3600 C:\TRUESPACE761\TS\TEXTURES\CALIGARI.JPG shtype1= 2 ( tsxSHADER_PHONG ) ---- shader class 0 (tsxSHCLASS_UNDEFINED) sh1=0 si1=0x00000000 ---- shader class 1 (tsxSHCLASS_COLOR) sh1=0x047e54f0, [caligari texture] sid= 18 scl1= 1 si1=0x084d1234 num of param= 7 0 0x084d13f8 9=tsxSHPARAM_STRING file name C:\TRUESPACE761\TS\TEXTUR ES\CALIGARI.JPG 1 0x084d1418 7=tsxSHPARAM_FLOAT S repeat 8.0 2 0x084d1438 7=tsxSHPARAM_FLOAT T repeat 8.0 3 0x084d1458 7=tsxSHPARAM_FLOAT S offset 0.0 4 0x084d1478 7=tsxSHPARAM_FLOAT T offset 0.0 5 0x084d1498 1=tsxSHPARAM_BOOL animate 0x00000000 6 0x084d14b8 1=tsxSHPARAM_BOOL filter 0x00000000 ---- shader class 2 (tsxSHCLASS_TRANSPARENCY) sh1=0x0482bb48, [none] sid= 32 scl1= 2 si1=0x084d126c num of param= 0 ---- shader class 3 (tsxSHCLASS_REFLECTANCE) sh1=0x04842c08, [phong] sid= 38 scl1= 3 si1=0x084d12a4 num of param= 5 0 0x084d1350 7=tsxSHPARAM_FLOAT ambient factor 0.0 1 0x084d1370 7=tsxSHPARAM_FLOAT diffuse factor 0.8999999761581421 2 0x084d1390 7=tsxSHPARAM_FLOAT specular factor 0.09999999403953552 3 0x084d13b0 7=tsxSHPARAM_FLOAT exponent 3.0 4 0x084d13d0 12=tsxSHPARAM_COLOR specular colour (1.0, 1.0, 1.0) (255,255,2 55) ---- shader class 4 (tsxSHCLASS_DISPLACEMENT) sh1=0x0484f5a8, [none] sid= 60 scl1= 4 si1=0x084d12dc num of param= 0 ---- shader class 5 (tsxSHCLASS_FOREGROUND) sh1=0x047e54f0, [caligari texture] sid= 18 scl1= 1 si1=0x00000000 ---- shader class 6 (tsxSHCLASS_BACKGROUND) sh1=0x047fa780, [plain] sid= 1 scl1= 1 si1=0x00000000 ---- shader class 7 (tsxSHCLASS_POSTPROCESS) sh1=0 si1=0x00000000 ---- shader class 8 (tsxSHCLASS_TONEMAPPING) sh1=0 si1=0x00000000 --------------- color wk1= 0x086477f8 (0.6313725709915161, 0.3764705955982208, 0.0) --------------- mat2 mat=0x08685dac tex type= 4 s1.p=0x1eb491d0 00 00 00 00 ... s1= 0x1eb491d0 shtype1= 0 ( undefined ) ---- shader class 0 (tsxSHCLASS_UNDEFINED) sh1=0 si1=0x00000000 ---- shader class 1 (tsxSHCLASS_COLOR) sh1=0x047fa780, [plain] sid= 1 scl1= 1 si1=0x08685f34 num of param= 1 0 0x08686028 12=tsxSHPARAM_COLOR colour (0.6313725709915161, 0.376 4705955982208, 0.0) (161,96,0) ---- shader class 2 (tsxSHCLASS_TRANSPARENCY) sh1=0x0482bb48, [none] sid= 32 scl1= 2 si1=0x08685f6c num of param= 0 ---- shader class 3 (tsxSHCLASS_REFLECTANCE) sh1=0x048430f8, [conductor] sid= 39 scl1= 3 si1=0x08685fa4 num of param= 11 0 0x0868b540 7=tsxSHPARAM_FLOAT ambient factor 0.3199999928474426 1 0x0868b560 7=tsxSHPARAM_FLOAT diffuse factor 0.15000000596046448 2 0x0868b580 7=tsxSHPARAM_FLOAT specular factor 1.0 3 0x0868b5a0 7=tsxSHPARAM_FLOAT mirror factor 0.6399999856948853 4 0x0868b5c0 7=tsxSHPARAM_FLOAT roughness 0.10000000149011612 5 0x0868b5e0 7=tsxSHPARAM_FLOAT refraction red 0.14000000059604645 6 0x0868b600 7=tsxSHPARAM_FLOAT refraction green 0.12999999523162842 7 0x0868b620 7=tsxSHPARAM_FLOAT refraction blue 0.1599999964237213 8 0x0868b640 7=tsxSHPARAM_FLOAT absorption red 3.759999990463257 9 0x0868b660 7=tsxSHPARAM_FLOAT absorption green 4.380000114440918 10 0x0868b680 7=tsxSHPARAM_FLOAT absorption blue 2.3399999141693115 ---- shader class 4 (tsxSHCLASS_DISPLACEMENT) sh1=0x0484f5a8, [none] sid= 60 scl1= 4 si1=0x08685fdc num of param= 0 ---- shader class 5 (tsxSHCLASS_FOREGROUND) sh1=0x047fa780, [plain] sid= 1 scl1= 1 si1=0x00000000 ---- shader class 6 (tsxSHCLASS_BACKGROUND) sh1=0x047fa780, [plain] sid= 1 scl1= 1 si1=0x00000000 ---- shader class 7 (tsxSHCLASS_POSTPROCESS) sh1=0 si1=0x00000000 ---- shader class 8 (tsxSHCLASS_TONEMAPPING) sh1=0 si1=0x00000000 --------------- col1= 0x1ea0d310 (204, 204, 255, 100) --------------- mat3 mat=0x1ea0cf04 tex type= 0 s1.p=0x1ea0d678 00 00 00 00 ... s1= 0x1ea0d678 shtype1= 2 ( tsxSHADER_PHONG ) ---- shader class 0 (tsxSHCLASS_UNDEFINED) sh1=0 si1=0x00000000 ---- shader class 1 (tsxSHCLASS_COLOR) sh1=0x047fa780, [plain] sid= 1 scl1= 1 si1=0x1ea0d08c num of param= 1 0 0x1ea0d180 12=tsxSHPARAM_COLOR colour (0.8000000715255737, 0.800 0000715255737, 1.0) (204,204,255) ---- shader class 2 (tsxSHCLASS_TRANSPARENCY) sh1=0x0482bb48, [none] sid= 32 scl1= 2 si1=0x1ea0d0c4 num of param= 0 ---- shader class 3 (tsxSHCLASS_REFLECTANCE) sh1=0x04842c08, [phong] sid= 38 scl1= 3 si1=0x1ea0d0fc num of param= 5 0 0x1ea0d1a8 7=tsxSHPARAM_FLOAT ambient factor 0.0 1 0x1ea0d1c8 7=tsxSHPARAM_FLOAT diffuse factor 0.8999999761581421 2 0x1ea0d1e8 7=tsxSHPARAM_FLOAT specular factor 0.09999999403953552 3 0x1ea0d208 7=tsxSHPARAM_FLOAT exponent 3.0 4 0x1ea0d228 12=tsxSHPARAM_COLOR specular colour (1.0, 1.0, 1.0) (255,255,2 55) ---- shader class 4 (tsxSHCLASS_DISPLACEMENT) sh1=0x0484f5a8, [none] sid= 60 scl1= 4 si1=0x1ea0d134 num of param= 0 ---- shader class 5 (tsxSHCLASS_FOREGROUND) sh1=0x047fa780, [plain] sid= 1 scl1= 1 si1=0x00000000 ---- shader class 6 (tsxSHCLASS_BACKGROUND) sh1=0x047fa780, [plain] sid= 1 scl1= 1 si1=0x00000000 ---- shader class 7 (tsxSHCLASS_POSTPROCESS) sh1=0 si1=0x00000000 ---- shader class 8 (tsxSHCLASS_TONEMAPPING) sh1=0 si1=0x00000000 --------------- color wk1= 0x1ea0d658 (0.8235294222831726, 0.8235294222831726, 0.823529422283172 6) color wk1= 0x1ea0d658 (1.0, 1.0, 1.0) --------------- mat4 mat=0x1ea15114 tex type= 0 s1.p=0x1ea16150 00 00 00 00 ... s1= 0x1ea16150 shtype1= 2 ( tsxSHADER_PHONG ) ---- shader class 0 (tsxSHCLASS_UNDEFINED) sh1=0 si1=0x00000000 ---- shader class 1 (tsxSHCLASS_COLOR) sh1=0x047fa780, [plain] sid= 1 scl1= 1 si1=0x1ea11944 num of param= 1 0 0x1ea15298 12=tsxSHPARAM_COLOR colour (0.8235294222831726, 0.823 5294222831726, 0.8235294222831726) (210,210,210) ---- shader class 2 (tsxSHCLASS_TRANSPARENCY) sh1=0x0482bb48, [none] sid= 32 scl1= 2 si1=0x1ea1197c num of param= 0 ---- shader class 3 (tsxSHCLASS_REFLECTANCE) sh1=0x04845ee8, [caligari phong] sid= 49 scl1= 3 si1=0x1ea119b4 num of param= 8 0 0x1ea11ae0 7=tsxSHPARAM_FLOAT ambient factor 0.05999999865889549 1 0x1ea11b00 7=tsxSHPARAM_FLOAT diffuse factor 0.05999999865889549 2 0x1ea11b20 7=tsxSHPARAM_FLOAT specular factor 0.5 3 0x1ea11b40 7=tsxSHPARAM_FLOAT exponent 10.0 4 0x1ea11b60 12=tsxSHPARAM_COLOR specular colour (1.0, 1.0, 1.0) (255,255,2 55) 5 0x1ea11b80 7=tsxSHPARAM_FLOAT transmission factor 0.949999988079071 6 0x1ea11ba0 7=tsxSHPARAM_FLOAT mirror factor 0.6499999761581421 7 0x1ea11bc0 7=tsxSHPARAM_FLOAT refraction 1.340000033378601 ---- shader class 4 (tsxSHCLASS_DISPLACEMENT) sh1=0x04850898, [casting] sid= 61 scl1= 4 si1=0x1ea119ec num of param= 6 0 0x1ea11be8 7=tsxSHPARAM_FLOAT scale 0.20000000298023224 1 0x1ea11c08 7=tsxSHPARAM_FLOAT casting amplitude 0.019999999552965164 2 0x1ea11c28 7=tsxSHPARAM_FLOAT dented amplitude 0.800000011920929 3 0x1ea11c48 7=tsxSHPARAM_FLOAT dented scale 1.0 4 0x1ea11c68 7=tsxSHPARAM_FLOAT dented threshold 0.800000011920929 5 0x1ea11c88 4=tsxSHPARAM_LONG detail 10 ---- shader class 5 (tsxSHCLASS_FOREGROUND) sh1=0x047fa780, [plain] sid= 1 scl1= 1 si1=0x00000000 ---- shader class 6 (tsxSHCLASS_BACKGROUND) sh1=0x047fa780, [plain] sid= 1 scl1= 1 si1=0x00000000 ---- shader class 7 (tsxSHCLASS_POSTPROCESS) sh1=0 si1=0x00000000 ---- shader class 8 (tsxSHCLASS_TONEMAPPING) sh1=0 si1=0x00000000 --------------- color wk1= 0x1ea17880 (0.6509804129600525, 0.6980392336845398, 0.650980412960052 5) color wk1= 0x1ea17880 (0.47058823704719543, 0.48627451062202454, 0.4823529422283 1726) color wk1= 0x1ea17880 (1.0, 1.0, 1.0) --------------- mat5 mat=0x1ea1709c tex type= 0 s1.p=0x1ea12ea0 00 00 00 00 ... s1= 0x1ea12ea0 shtype1= 2 ( tsxSHADER_PHONG ) ---- shader class 0 (tsxSHCLASS_UNDEFINED) sh1=0 si1=0x00000000 ---- shader class 1 (tsxSHCLASS_COLOR) sh1=0x047e9980, [marble] sid= 7 scl1= 1 si1=0x1ea17224 num of param= 7 0 0x1ea16be0 7=tsxSHPARAM_FLOAT scale 0.10000000149011612 1 0x1ea16c00 4=tsxSHPARAM_LONG detail 8 2 0x1ea16c20 12=tsxSHPARAM_COLOR ground colour (0.6509804129600525, 0.698 0392336845398, 0.6509804129600525) (166,178,166) 3 0x1ea16c40 12=tsxSHPARAM_COLOR vein colour (0.47058823704719543, 0.48 627451062202454, 0.48235294222831726) (120,124,123) 4 0x1ea16c60 7=tsxSHPARAM_FLOAT vein contrast 0.10000000149011612 5 0x1ea16c80 7=tsxSHPARAM_FLOAT grain 3.0 6 0x1ea16ca0 7=tsxSHPARAM_FLOAT grain scale 1.0 ---- shader class 2 (tsxSHCLASS_TRANSPARENCY) sh1=0x0482bb48, [none] sid= 32 scl1= 2 si1=0x1ea1725c num of param= 0 ---- shader class 3 (tsxSHCLASS_REFLECTANCE) sh1=0x04845ee8, [caligari phong] sid= 49 scl1= 3 si1=0x1ea17294 num of param= 8 0 0x1ea17340 7=tsxSHPARAM_FLOAT ambient factor 0.10000000149011612 1 0x1ea17360 7=tsxSHPARAM_FLOAT diffuse factor 0.38999998569488525 2 0x1ea17380 7=tsxSHPARAM_FLOAT specular factor 0.12999999523162842 3 0x1ea173a0 7=tsxSHPARAM_FLOAT exponent 3.0 4 0x1ea173c0 12=tsxSHPARAM_COLOR specular colour (1.0, 1.0, 1.0) (255,255,2 55) 5 0x1ea173e0 7=tsxSHPARAM_FLOAT transmission factor 0.0 6 0x1ea17400 7=tsxSHPARAM_FLOAT mirror factor 0.10999999940395355 7 0x1ea17420 7=tsxSHPARAM_FLOAT refraction 1.8600000143051147 ---- shader class 4 (tsxSHCLASS_DISPLACEMENT) sh1=0x04850898, [casting] sid= 61 scl1= 4 si1=0x1ea172cc num of param= 6 0 0x1ea16b18 7=tsxSHPARAM_FLOAT scale 0.20000000298023224 1 0x1ea16b38 7=tsxSHPARAM_FLOAT casting amplitude 0.019999999552965164 2 0x1ea16b58 7=tsxSHPARAM_FLOAT dented amplitude 0.800000011920929 3 0x1ea16b78 7=tsxSHPARAM_FLOAT dented scale 1.0 4 0x1ea16b98 7=tsxSHPARAM_FLOAT dented threshold 0.800000011920929 5 0x1ea16bb8 4=tsxSHPARAM_LONG detail 10 ---- shader class 5 (tsxSHCLASS_FOREGROUND) sh1=0x047e9980, [marble] sid= 7 scl1= 1 si1=0x00000000 ---- shader class 6 (tsxSHCLASS_BACKGROUND) sh1=0x047fa780, [plain] sid= 1 scl1= 1 si1=0x00000000 ---- shader class 7 (tsxSHCLASS_POSTPROCESS) sh1=0 si1=0x00000000 ---- shader class 8 (tsxSHCLASS_TONEMAPPING) sh1=0 si1=0x00000000 --------------- ... \material1_1a.py ended.----------